Gamification or "Funware" is becoming increasingly more popular through sites such as Facebook. Gamification is the use of gameplay mechanics for non-game applications to increase interactiveness in an otherwise boring activity such as completing surveys. One successful use of gamification is the social network site FourSquare. Gamification can be used for many different things such as employee training programs and online shopping.
My favourite trend this semester was Twitter. With the help of Twitter, the networking opportunities are endless, enabling users to reach and connect with people across the globe.
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